Friday 1 May 2009

I am in the middle of the Maya Springboard course at AM. Here we are going through on some basic tuition about the software.  At this part of the course we don't learn how to animate yet. It is a kind of warming up.
I made this figure as basic modeling exercise and the part of the lecture. The body is made from polygon primitives 3 surface spheres: two for the eye and the head itself wich was later deformed. Then I connected the individual body parts using the parent tool. The goal was to understand basic modeling and hierarchy. No joints were placed.


I kept the model as simple as possible as I concentrate myself on animation.

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